Mobile convergence – Can you run Windows 10 on a 4K smartphone screen?

With the new Intel Atom processors becoming more energy efficient and top tier manufacturers pushing 4K screens, will this years top flagship phones allow you to combine insane 4K OLED HD screens with the compatibility of full Windows 10 and Android apps?


Samsung to release 4K UHD Note 5

Samsung announced last year that they were creating 4K screens, which would significantly differentiate them from the rest of the market running only 1440p screens common from the likes of LG, Sony and everyone else.

4K screens may seem totally overkill, however consider how would the Note 5 justify an upgrade from the Galaxy 6, when the Note range is meant to be a show case of the best Samsung can produce? When you consider the argument for virtual reality becoming consumer ready a 4K screen would place the best in industry display in the hands of every user and would catapult the GearVR platform.

Samsung Note 5 metal body concept

Samsung Note 5 metal body concept


This isn’t totally outside the realms of reality, as Sharp have their own 4K smartphone screens hot on the heels behind them.


Microsoft to allow Android apps to be recompiled under their unified platform

This is likely to start giving a Apple a headache, the biggest downfall of the Windows phone OS was the lack of interest in developing apps for tiny market share. However every phone being able to run both Android recompiled apps and Windows desktop software is a game changer, making OS compatibility a no brainier.


Run full Windows 10 from new smartphones

Learning from the mishaps of the “one size fits all” approach of Windows 8 UI (which actually worked really well from a tablet standpoint), Microsoft have shown that Windows 10 UI will adapt to fit the screen size it’s running on (pro tip: you’ll want a tablet of at least 8″ to enjoy full Windows).


Microsoft HoloLens to run from Windows 10 smartphone

Currently more of an AR viewer than an immersive experience, especially with the size of the hardware, the HoloLens and AR will only take when their shape and size become ubiquitous, resembling traditional glasses, however the other real dilemma is that they must be an untethered experience as their real world application cannot rely on a desktop being near by and this is where the true power of a unified full windows on mobile comes into it’s own. The days of “backpack” VR are gone where you will be able to power all of your interactions from your pocket-able mobile.  For a more elegant solution check out the Wave Guide displays from Vuzix that severely reduce the bulk of the display.


Microsoft HoloLens

So with all these technologies arriving on mobile, it’s no longer possible to see which one approach is becoming mainstream, with 4K, unified apps, mobile VR, how does this affect your purchasing decisions? Let us know which way or all you are keen to see develop..

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